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Summary

To create Flash applications that sizzle, you have to learn the code. In this comprehensive guide to the latest version of ActionScript, the object-oriented scripting language for Macromedia Flash, you'll get the detailed instruction and step-by-step tutorials you need to write robust code and create sophisticated interactive animations. Work with objects and components, interoperate with JavaScript, create games, and more - it's all here in this informative book for developers, programmers, and designers. Inside, you'll find complete coverage of Flash 8 ActionScript Master the basics of ActionScript expressions, functions, and variables Work with numbers, arrays, and strings Transform your movie clips with colors and filters Program sound and manage video Manage data with Web Services and Flash Remoting Call ActionScript functions from JavaScript Learn scripting for the Flash stand-alone player Bonus Companion Web site! Find code downloads and example files at: www.wiley.com/go/actionscriptbible

Table of Contents

PART I: GETTING STARTED WITH FLASH 8 ACTIONSCRIPT.
1. Introducing Flash 8.
2. Learning ActionScript Basics.
3. Constructing ActionScript.
4. Working with Functions.
5. Getting to Know Objects.
6. Debugging and Error Handling.
PART II: USING CORE CLASSES.
7. Working with Arrays.
8. Using Numbers.
9. Using Math.
10. Working with Dates and Times.
11. Working with Strings.
12. Applying Regular Expressions.
PART III: WORKING WITH DISPLAY OBJECTS.
13. Using Display Objects.
14. Working with Movie Clips.
15. Drawing Programatically.
16. Transforming Colors.
17. Applying Filters.
18. Using the Bitmap API.
19. Working with Text Fields and Selection.
20. Formatting Text.
PART IV: SCRIPTING PLAYER CONTROL.
21. Managing Mouse and Key Interactivity.
22. Working with the Stage.
23. Using Context Menus.
24. Security Objects.
25. Printing.
PART V: WORKING WITH MEDIA.
26. Programming Sound.
27. Managing Video.
PART VI: USING COMPONENTS.
28. Using UI Components.
29. Styling UI Components.
30. Creating Custom Components.
PART VII: MANAGINIG DATA.
31. Using Shared Objects.
32. Understanding LocalConnection Object.
33. Programminig with the XML and LoadVars Classess.
34. Using Persistent Socket Communications.
35. Using Web Services.
36. Introducing Flash Remoting.
37. Managing File Uploads and Downloads.
PART VIII: WORKING WITH FLASH IN CONTEXT.
38. Working with Flash in the Web Browser.
39. Making Movies Accessible and Universal.
40. Scripting for the Flash Stand-Alone Player.
Index.

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