
ActionScriptTM 3.0 Bible
by Roger Braunstein; Mims H. Wright; Josuha J. NobleRent Book
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Summary
Author Biography
Mims H. Wright is a senior Flash and Flex developer based in Brooklyn, NY. In his eight years of Flash experience he has worked on projects from video games to applications on and off the Web.
Joshua J. Noble has worked with Flash and Flex among other technologies for various companies and clients over the past five years. He has worked on projects ranging from video applications and editors to enterprise business applications.
Table of Contents
Introduction | |
Getting Started with ActionScript 3.0 | |
Introducing ActionScript 3.0 | |
Understanding ActionScript 3.0 Language Basics | |
Programming with Classes | |
Working with Methods and Functions | |
Validating Your Program | |
Working with ActionScript 3.0 Objects | |
Using Strings | |
Working with Numbers and Math | |
Using Arrays | |
Using Objects | |
Working with XML | |
Working with Regular Expressions | |
Working with the Display List | |
Understanding the Flash Player 9 Display List | |
Working with DisplayObjects in Flash CS3 | |
Printing | |
Working with Text and Fonts | |
Understanding the Event Framework | |
Understanding Events | |
Working with Mouse and Keyboard Events | |
Using Timers | |
Working with Error Handling | |
Understanding Errors | |
Using the AVM2 Debugger | |
Making Your Application Fault-Tolerant | |
Working with External Data | |
Understanding Networking Basics | |
Communicating with Server-Side Technologies | |
Saving Data to a Local Machine Using SharedObject | |
Managing File Uploads and Downloads | |
Enriching Your Program with Sound and Video | |
Working with Sound | |
Adding Video | |
Accessing Microphones and Cameras | |
Programming Graphics and Motion | |
Applying Filters to Your Graphics | |
Drawing Vector Graphics Programmatically | |
Scripting Animation | |
Applying Transformations to Graphics | |
Drawing Bitmap Graphics Programmatically | |
Working with Binary Data | |
Working with Binary Data | |
Deploying Your Program | |
Deploying Flash on the Web | |
Interfacing with JavaScript | |
Using Local Connections to Communicate Between Flash Applications | |
Index | |
Table of Contents provided by Publisher. All Rights Reserved. |
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