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Summary

This description refers to the first edition of ActionScript 3.0 Bible. For the greatly revised and updated second edition published in April 2010, search on author Roger Braunstein's name or for ISBN 0470525231. ActionScript has matured into a full-fledged, object-oriented programming language for creating cutting-edge Web applications, and this comprehensive book is just what you need to succeed. If you want to add interactivity to Flash, build Flex applications, or work with animation - it's all here, and more. Packed with clear instruction, step-by-step tutorials, and advanced techniques, this book is your go-to guide to unlock the power of this amazing language. Learn the basics, apply object-oriented programming, and more.

Author Biography

Roger Braunstein is the Director of Technology at Your Majesty. He is an ActionScript veteran, multidisciplinary programmer, and author of a short book on Flex 2. He has done a wide variety of projects for clients large and small, as a leader, developer, and animator.

Mims H. Wright is a senior Flash and Flex developer based in Brooklyn, NY. In his eight years of Flash experience he has worked on projects from video games to applications on and off the Web.

Joshua J. Noble has worked with Flash and Flex among other technologies for various companies and clients over the past five years. He has worked on projects ranging from video applications and editors to enterprise business applications.

Table of Contents

Introduction
Getting Started with ActionScript 3.0
Introducing ActionScript 3.0
Understanding ActionScript 3.0 Language Basics
Programming with Classes
Working with Methods and Functions
Validating Your Program
Working with ActionScript 3.0 Objects
Using Strings
Working with Numbers and Math
Using Arrays
Using Objects
Working with XML
Working with Regular Expressions
Working with the Display List
Understanding the Flash Player 9 Display List
Working with DisplayObjects in Flash CS3
Printing
Working with Text and Fonts
Understanding the Event Framework
Understanding Events
Working with Mouse and Keyboard Events
Using Timers
Working with Error Handling
Understanding Errors
Using the AVM2 Debugger
Making Your Application Fault-Tolerant
Working with External Data
Understanding Networking Basics
Communicating with Server-Side Technologies
Saving Data to a Local Machine Using SharedObject
Managing File Uploads and Downloads
Enriching Your Program with Sound and Video
Working with Sound
Adding Video
Accessing Microphones and Cameras
Programming Graphics and Motion
Applying Filters to Your Graphics
Drawing Vector Graphics Programmatically
Scripting Animation
Applying Transformations to Graphics
Drawing Bitmap Graphics Programmatically
Working with Binary Data
Working with Binary Data
Deploying Your Program
Deploying Flash on the Web
Interfacing with JavaScript
Using Local Connections to Communicate Between Flash Applications
Index
Table of Contents provided by Publisher. All Rights Reserved.

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