Neo-baroque Aesthetics And Contemporary Entertainment

by
Format: Paperback
Pub. Date: 2005-10-01
Publisher(s): Mit Pr
List Price: $21.95

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Summary

The artists of the seventeenth-century baroque period used spectacle to delight and astonish; contemporary entertainment media, according to Angela Ndalianis, are imbued with a neo-baroque aesthetic that is similarly spectacular. In Neo-Baroque Aesthetics and Contemporary Entertainment, she situates today's film, computer games, comic books, and theme-park attractions within an aesthetic-historical context and uses the baroque as a framework to enrich our understanding of contemporary entertainment media. The neo-baroque aesthetics that Ndalianis analyzes are not, she argues, a case of art history repeating or imitating itself; these forms have emerged as a result of recent technological and economic transformations. The neo-baroque forms combine sight and sound and text in ways that parallel such seventeenth-century baroque forms as magic lanterns, automata, painting, sculpture, and theater but use new technology to express the concerns of the late twentieth and early twenty-first century. Moving smoothly from century to century, comparing ceiling paintings to the computer game Doom, a Spiderman theme park adventure to the baroque version of multimedia known as the Bel Composto, and a Medici wedding to Terminator 2:3D, the book demonstrates the logic of media histories. Ndalianis focuses on the complex interrelationships among entertainment media and presents a rigorous cross-genre, cross-historical analysis of media aesthetics.

Author Biography

Angela Ndalianis is Head of the Cinema Studies Program at the University of Melbourne, Australia

Table of Contents

List of Illustrations
vii
Series Foreword xi
Acknowledgments xiii
Introduction: The Baroque and the Neo-Baroque 1(1)
Postclassical, Modern Classicism, or Neo-Baroque? Will the Real Contemporary Cinema Please Stand Up?
1(6)
...Of Things Baroque
7(3)
The ``Baroque Baroque'' and the Hollywood Style: the 1920s and 1930s
10(2)
The Latin American and Spanish Neo-Baroque
12(3)
The Spatial Aspect of the Cultural System
15(8)
The Neo-Baroque and Contemporary Entertainment Media
23(8)
Polycentrism and Seriality: (Neo-)Baroque Narrative Formations
31(40)
Seriality and the (Neo-)Baroque
31(3)
Globalization, Seriality and Entertainment Media
34(7)
Capitalism, Seriality, and the Baroque
41(8)
Seigneurial Seriality: Serial Form and Baroque Allegory
49(6)
An Aesthetic of Repetition and the Drive for Perfection
55(5)
The Fragment and the Whole: Aliens/Predator: The Deadliest of the Species
60(11)
Intertextuality, Labyrinths, and the (Neo-)Baroque
71(38)
``Intertextual Arenas'' and (Neo-)Baroque Folds
71(2)
Multiple Temporalities and Monadic Logic: The Evil Dead and Evil Dead II, the ``Original'' and the Sequel
73(8)
The Labyrinth, Virtuosity, and the Barberini Ceiling
81(15)
Doom, Doom II, and Neo-Baroque Forces of Expansion
96(7)
The Labyrinth, Virtuosity, and Doom II
103(6)
Hypertexts, Mappings, and Colonized Spaces
109(42)
Phantasmagoria and Intertextual Journeys through Horror
109(6)
Stalker Film Meets the Stalker CD-ROM ``Interactive Movie''
115(5)
The Hypertextual Array: A New Medium for the Neo-Baroque
120(9)
Colonizing Space: The Baroque Mapping of New Worlds
129(11)
Colonizing Cyberspace: Neo-Baroque Mapping and Virtual Spaces
140(11)
Virtuosity, Special-Effects Spectacles, and Architectures of the Senses
151(58)
(Neo-)Baroque Visuality
151(9)
The Quadratura Spectacle of S. Ignazio and the Digital Spectacle of Jurassic Park
160(11)
Optics, Virtuosity, and Seventeenth-Century Illusionistic Ceiling Paintings
171(8)
Optics, Virtuosity, and Digital Effects in Science Fiction Cinema
179(10)
Star Wars and the Architecture of Vision
189(4)
Remediation, Spectacle, and the Assault on the Sensorium
193(6)
Terminator 2: 3D Battle across Time, the Unity of the Arts, and Architectures of the Senses
199(10)
Special-Effects Magic and the Spiritual Presence of the Technological
209(48)
Sensual Seduction and (Neo-)Baroque Transcendence
209(12)
Aliens and the Second Coming: The Spiritual Presence of the Technological
221(5)
The Magic of Spectacle
226(7)
The Aesthetics of Rare Experiences
233(10)
The Game of Creation: Automata, Cyborgs, and Animated Statues
243(8)
The Amazing Adventures of Spiderman and the Bel Composto
251(6)
Notes 257(40)
References 297(16)
Index 313

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