Final Cut Pro 3 and Dvd Studio Pro Handbook

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Edition: CD
Format: Paperback
Pub. Date: 2002-08-12
Publisher(s): Charles River Media
List Price: $44.95

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Summary

Designers and animators can edit and deliver their creations with excellent results. Written for graphics professionals, animators, video artists, and users of Final Cut Pro and other popular video packages. Softcover.

Author Biography

Adam Watkins is the director of Computer Arts at the University of the Incarnate Word in San Antonio, Texas

Table of Contents

Preface xiii
Acknowledgments xvii
Introduction
1(10)
A Brief History of Editing
2(1)
Digital Video
3(1)
Why Final Cut Pro and DVD Studio Pro for DV?
4(2)
What You Need
6(2)
Computer CPU
6(1)
RAM
6(1)
Storage/Hard Drive
6(1)
Camera
7(1)
Optional (but Highly Desired) Equipment
8(2)
NTSC Monitor
9(1)
Analog Digitizers
9(1)
Deck
9(1)
Conclusion
10(1)
Final Cut Pro Hardware And Software Setup
11(26)
Setting Up External Hardware from Scratch
12(3)
Preparing Your Computer for Work in FCP
15(3)
Setting Up Final Cut Pro
18(6)
Adjusting Preferences
24(8)
The General Tab
26(3)
User Mode Tab
29(1)
Timeline Options Tab
30(1)
Labels Tab
31(1)
External Editors Tab
31(1)
Scratch Disks Tab
31(1)
Getting the Project Established
32(2)
Conclusion
34(3)
Logging and Capture
37(22)
A Definition of Terms
38(2)
Timecode
38(1)
Timecode Break
39(1)
Drop Frame and Non-Drop Frame
39(1)
Logging versus Capturing
40(1)
Logging
41(1)
Capturing
41(1)
Effective Logging and Logging Practices
41(1)
Logging the Final Cut Pro Way
42(9)
VTR Controls
44(1)
Marking Ins and Outs
45(1)
Clip Information
45(6)
A Few Added Notes about Logging
51(1)
Capturing
52(6)
Conclusion
58(1)
Basic Editing
59(32)
Understanding FCP's Structure
60(2)
Projects
60(1)
Sequences
61(1)
Bins
62(1)
Clips
62(1)
Interface Organization
62(3)
Synchronizing China (or SyncChina)
65(24)
Conclusion
89(2)
Advanced Editing
91(36)
Multiple Tracks and Multiple Sequences
92(2)
Organizing Sequences
94(1)
Getting Started with Multiple Tracks
95(12)
Multitracks and Keyframes7
107(19)
Conclusion
126(1)
Really Advanced Editing
127(40)
Placing Sequences within Sequences
128(5)
Nesting Sequences
133(10)
Clips and Sequence Effects
143(1)
Attribute Effects
144(9)
Cleanup
153(4)
Exploring Browser Effects
157(9)
Conclusion
166(1)
Alpha Channels
167(60)
Advanced Timeline Editing
168(1)
Preparing for Alpha
168(4)
Ripple and Roll Edits
172(9)
Slip Items (Slip Edits) and Slide Items (Slide Edits)
181(4)
Alpha Channels
185(14)
Goose's Control Center, or Keying
199(26)
Conclusion
225(2)
Interviews and Transitions
227(34)
Interviews, Photo Montages, and Audio Work
228(30)
Conclusion
258(3)
Outputting Your Project
261(22)
Recording Timeline Playback
262(7)
Printing to Video
269(4)
Leader
269(3)
Media
272(1)
Trailer
272(1)
Duration Calculator
273(1)
Notes on Print to Video
273(1)
Edit to Tape
273(1)
Exporting EDLs
274(2)
Notes on Creating EDLs
274(2)
Batch List Exports
276(1)
Exporting as QuickTime Movies, Stills, Audio Files, or Image Sequences
277(3)
Exporting Final Cut Pro Movie...
280(1)
Conclusion
280(3)
Theory of and Interface
283(24)
Introduction
284(1)
A Brief History of the DVD Medium
284(1)
DVD Basics: Definitions and the DVD Format
284(6)
Anatomy of a DVD Menu
290(3)
Defining Your Style
291(2)
Theory of DVD Design
293(13)
Examples of DVD Menu Design
296(4)
Take Time to Look, Listen, and Learn from the Best in the Industry
300(6)
How Much Is Too Much?
306(1)
Conclusion
306(1)
Preparing Files for DVD Studio Pro
307(12)
DVD Studio Pro Media Formats
308(2)
Preparing Video and Audio
309(1)
Exporting DVDSP-Ready Video Streams from FCP
310(6)
Conclusion
316(3)
Introduction to DVD Studio Pro
319(28)
Creating a Still Menu in Photoshop
321(10)
Setting Up a Still Menu
331(13)
Conclusion
344(3)
Motion Menus, Subtitles, And Other Advanced Features in DVDSP
347(18)
Creating a Motion Menu
348(4)
Creating a Motion Menu with an Overlay Picture
352(7)
Outputting Your DVD Project
359(3)
Conclusion
362(3)
Appendix A About the DVD 365(2)
Appendix B The Matrox RTMac 367(4)
Appendix C Notes On ``RT'' (Real-Time) Editing In FCP and OfflineRT 371(2)
Appendix D Final Cut Pro and 3D Animation 373(2)
Index 375

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