Entertainment for Education

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Format: Paperback
Pub. Date: 2010-08-23
Publisher(s): Springer-Verlag New York Inc
List Price: $169.00

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Summary

This book constitutes the refereed proceedings of the 5th International Conference on E-learning and Games, Edutainment 2010, held in Changchun, China, in August 2010.The 60 revised full papers presented were carefully reviewed and selected from 222 submissions. The papers are organized in topical sections on E-learning tools and platforms; E-learning system for education; E-learning environments and applications: game techniques for edutainment; multimedia techniques for edutainment; and computer animation and graphics for edutainment.

Table of Contents

E-Learning Tools and Platforms
Effect of Multimedia Annotation System on Improving English Writing and Speaking Performancep. 1
Smap: To Generate the Personalized Learning Paths for Different Learning Style Learnersp. 13
Computer-Supported Collaborative Conceptual Changep. 23
Optimization Technique for Commercial Mobile MMORPGp. 34
Design and Implementation of TCP/IP Protocol Learning Toolp. 46
A Framework for Creating, Training, and Testing Self-Organizing Maps for Recognizing Learning Stylesp. 53
Simulating Dynamic Evolvement of Collective Learning Behaviors Based on Voronoi Diagramp. 65
SPICEreading: A Three-in-One Share Platform in Cooperative English Readingp. 74
The Design and Implementation of Middle School Physics Optical Simulation Experiment Platformp. 84
Research on the Establishment of Structural E-Learning Resourcesp. 92
Research on Virtual Experiment Intelligent Tutoring System Based on Multi-agentp. 100
A Model-Driven Architecture Approach for Developing E-Learning Platformp. 111
E-Learning System for Education
Knowledge Preference Based Learning Community Construction and Service Supportp. 123
Developing an Online History Educational System to Present the Progression of Spatial Regionsp. 135
A Bibliometric Study of E-Learning Literature on SSCI Databasep. 145
Pedagogical Strategy Model in Adaptive Learning System Focusing on Learning Stylesp. 156
Transferring Design Knowledge: Challenges and Opportunitiesp. 165
The Content Balancing Method for Item Selection in CATp. 173
The Formative Evaluation's Impact on Online Learningp. 185
Psychological Perspectives on Social Behaviors of Chinese MMORPG Playersp. 192
Research on the Adaptive Strategy of Adaptive Learning Systemp. 203
Research on an Educational Software Defect Prediction Model Based on SVMp. 215
Webgame Based Collaborative Learning Design: A Case Studyp. 223
E-Learning Environments and Applications
Design of a Medical Simulator Hard- and Software Architecturep. 235
Design and Implementation of Semantic Matching Based Automatic Scoring System for C Programming Languagep. 247
An Analysis Framework of Activity Context in e-Learning Environmentsp. 258
Distributed Cognition and Ecological Field of Learning in Network Gamesp. 269
A Multimodal Virtual Anatomy E-Learning Tool for Medical Educationp. 278
To Construct the Architecture of Digital Learning Port for Free Normal Students and Analyze the Impact on Teacher Educationp. 288
Node Localization for Distributed Simulation Based on Logical Node Group in Simulation Gridp. 298
Using Graph Edit Distance to Diagnose Student's Science Process Skill in Physicsp. 307
Intelligent Assessment in Math Education for Complete Induction Problemsp. 317
Research on the Method of Recomposing Learning Objects and Tools in Adaptive Learning Platformp. 326
A Study of Formative Assessment Index System for Educational Technology Competence Based on AHPp. 337
Research of Automatic Assessment System of Virtual Experiment in Middle School Biology Based on the Virtual Simulation Technologyp. 345
Resource Organization and Management of the Platform for Supporting Teacher Education Innovation Based on IPv6p. 353
Game Techniques for Edutainment
A Glissade on the Learning Curve: Multi-adaptive Immersive Educational Gamesp. 361
Experimental Development of Competitive Digital Educational Games on Multi-touch Screen for Young Childrenp. 367
Strategy Research about Exploiting the Attention Resource of Learners in Educational Gamesp. 376
Planning Serious Games: Adapting Approaches for Developmentp. 385
UML Modeling for Software System of Edu-Gamep. 395
A Common Software Architecture for Educational Gamesp. 405
O3D-Based Game Learning Environments for Cultural Heritage Online Educationp. 417
Simulator and Robot-Based Game for Learning Automata Theoryp. 429
Personalized, Adaptive Digital Educational Games Using Narrative Game-Based Learning Objectsp. 438
Multimedia Techniques for Edutainment
Virtual Classrooms Supporting a Two-Way Synchronized Video and Audio Interactionp. 446
Optimal Bi-directional Seam Carving for Content-Aware Image Resizingp. 456
Real-Time Hand Gesture Recognition Based on Visionp. 468
A Vertical Search Engine Based on Visual and Textual Featuresp. 476
Hand Gesture Recognition in Natural State Based on Rotation Invariance and OpenCV Realizationp. 486
Robust Hand Posture Recognition Integrating Multi-cue Hand Trackingp. 497
Spectrally-Based Single Image Relightingp. 509
Multiple Layer Displacement Mapping with Lossless Image Compressionp. 518
Computer Animation and Graphics for Edutainment
Research on Shadow Map Based Shadow Generationp. 529
A Case for Web-Based Interactive 3D Game Using Motion Capture Datap. 541
Sketch-Based Instancing of Parameterized 3D Modelsp. 550
Digital Animation: Repercussions of New Media on Traditional Animation Conceptsp. 562
Towards Virtual Actors for Acting Out Storiesp. 570
Progressive 3D Model Compression Based on Surfaceletp. 582
An Improved Artificial Potential Field Algorithm for Virtual Human Path Planningp. 592
Research on Collision Detection Algorithm Based on Particle Swarm Optimizationp. 602
Parallel Collision Detection Algorithm Based on OBB Tree and MapReducep. 610
Creation of Tree Models from Freehand Sketches by Building 3D Skeleton Point Cloudp. 621
Author Indexp. 633
Table of Contents provided by Ingram. All Rights Reserved.

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