
Entertainment for Education
by Zhang, Xiaopeng; Zhong, Shaochun; Pan, Zhigeng; Wong, Kevin; Yun, RuweiRent Textbook
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Summary
Table of Contents
E-Learning Tools and Platforms | |
Effect of Multimedia Annotation System on Improving English Writing and Speaking Performance | p. 1 |
Smap: To Generate the Personalized Learning Paths for Different Learning Style Learners | p. 13 |
Computer-Supported Collaborative Conceptual Change | p. 23 |
Optimization Technique for Commercial Mobile MMORPG | p. 34 |
Design and Implementation of TCP/IP Protocol Learning Tool | p. 46 |
A Framework for Creating, Training, and Testing Self-Organizing Maps for Recognizing Learning Styles | p. 53 |
Simulating Dynamic Evolvement of Collective Learning Behaviors Based on Voronoi Diagram | p. 65 |
SPICEreading: A Three-in-One Share Platform in Cooperative English Reading | p. 74 |
The Design and Implementation of Middle School Physics Optical Simulation Experiment Platform | p. 84 |
Research on the Establishment of Structural E-Learning Resources | p. 92 |
Research on Virtual Experiment Intelligent Tutoring System Based on Multi-agent | p. 100 |
A Model-Driven Architecture Approach for Developing E-Learning Platform | p. 111 |
E-Learning System for Education | |
Knowledge Preference Based Learning Community Construction and Service Support | p. 123 |
Developing an Online History Educational System to Present the Progression of Spatial Regions | p. 135 |
A Bibliometric Study of E-Learning Literature on SSCI Database | p. 145 |
Pedagogical Strategy Model in Adaptive Learning System Focusing on Learning Styles | p. 156 |
Transferring Design Knowledge: Challenges and Opportunities | p. 165 |
The Content Balancing Method for Item Selection in CAT | p. 173 |
The Formative Evaluation's Impact on Online Learning | p. 185 |
Psychological Perspectives on Social Behaviors of Chinese MMORPG Players | p. 192 |
Research on the Adaptive Strategy of Adaptive Learning System | p. 203 |
Research on an Educational Software Defect Prediction Model Based on SVM | p. 215 |
Webgame Based Collaborative Learning Design: A Case Study | p. 223 |
E-Learning Environments and Applications | |
Design of a Medical Simulator Hard- and Software Architecture | p. 235 |
Design and Implementation of Semantic Matching Based Automatic Scoring System for C Programming Language | p. 247 |
An Analysis Framework of Activity Context in e-Learning Environments | p. 258 |
Distributed Cognition and Ecological Field of Learning in Network Games | p. 269 |
A Multimodal Virtual Anatomy E-Learning Tool for Medical Education | p. 278 |
To Construct the Architecture of Digital Learning Port for Free Normal Students and Analyze the Impact on Teacher Education | p. 288 |
Node Localization for Distributed Simulation Based on Logical Node Group in Simulation Grid | p. 298 |
Using Graph Edit Distance to Diagnose Student's Science Process Skill in Physics | p. 307 |
Intelligent Assessment in Math Education for Complete Induction Problems | p. 317 |
Research on the Method of Recomposing Learning Objects and Tools in Adaptive Learning Platform | p. 326 |
A Study of Formative Assessment Index System for Educational Technology Competence Based on AHP | p. 337 |
Research of Automatic Assessment System of Virtual Experiment in Middle School Biology Based on the Virtual Simulation Technology | p. 345 |
Resource Organization and Management of the Platform for Supporting Teacher Education Innovation Based on IPv6 | p. 353 |
Game Techniques for Edutainment | |
A Glissade on the Learning Curve: Multi-adaptive Immersive Educational Games | p. 361 |
Experimental Development of Competitive Digital Educational Games on Multi-touch Screen for Young Children | p. 367 |
Strategy Research about Exploiting the Attention Resource of Learners in Educational Games | p. 376 |
Planning Serious Games: Adapting Approaches for Development | p. 385 |
UML Modeling for Software System of Edu-Game | p. 395 |
A Common Software Architecture for Educational Games | p. 405 |
O3D-Based Game Learning Environments for Cultural Heritage Online Education | p. 417 |
Simulator and Robot-Based Game for Learning Automata Theory | p. 429 |
Personalized, Adaptive Digital Educational Games Using Narrative Game-Based Learning Objects | p. 438 |
Multimedia Techniques for Edutainment | |
Virtual Classrooms Supporting a Two-Way Synchronized Video and Audio Interaction | p. 446 |
Optimal Bi-directional Seam Carving for Content-Aware Image Resizing | p. 456 |
Real-Time Hand Gesture Recognition Based on Vision | p. 468 |
A Vertical Search Engine Based on Visual and Textual Features | p. 476 |
Hand Gesture Recognition in Natural State Based on Rotation Invariance and OpenCV Realization | p. 486 |
Robust Hand Posture Recognition Integrating Multi-cue Hand Tracking | p. 497 |
Spectrally-Based Single Image Relighting | p. 509 |
Multiple Layer Displacement Mapping with Lossless Image Compression | p. 518 |
Computer Animation and Graphics for Edutainment | |
Research on Shadow Map Based Shadow Generation | p. 529 |
A Case for Web-Based Interactive 3D Game Using Motion Capture Data | p. 541 |
Sketch-Based Instancing of Parameterized 3D Models | p. 550 |
Digital Animation: Repercussions of New Media on Traditional Animation Concepts | p. 562 |
Towards Virtual Actors for Acting Out Stories | p. 570 |
Progressive 3D Model Compression Based on Surfacelet | p. 582 |
An Improved Artificial Potential Field Algorithm for Virtual Human Path Planning | p. 592 |
Research on Collision Detection Algorithm Based on Particle Swarm Optimization | p. 602 |
Parallel Collision Detection Algorithm Based on OBB Tree and MapReduce | p. 610 |
Creation of Tree Models from Freehand Sketches by Building 3D Skeleton Point Cloud | p. 621 |
Author Index | p. 633 |
Table of Contents provided by Ingram. All Rights Reserved. |
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