
The Book of Inkscape, 2nd Edition The Definitive Guide to the Graphics Editor
by Kirsanov, DmitryBuy New
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Summary
Dmitry Kirsanov, a former core Inkscape developer, shares his
knowledge of Inkscape's inner workings as he shows how to use
Inkscape to draw with various tools, work with objects, apply realistic
and artistic effects, and more. Step-by-step task-based tutorials show
you how to create business cards, animations, technical and artistic
drawings, and graphic assets for games.
This second edition covers the new tools, improved text features,
advanced new path effects and filters, as well as many new UI
conveniences in Inkscape 1.0. A new chapter describes Inkscape's
extensions for both users and developers.
Learn how to:
• Navigate the canvas and customize your workspace and views
• Create new objects and transform, style, clone, and combine them
• Use gradients, patterns, filters, and path effects to liven up your work
• Work with layers, groups, object order, and locks to control your artwork
• View and manipulate your document’s structure with the XML Editor and the new Objects dialog
• Export your work to various formats
Author Biography
many years, he was a core Inkscape developer and added many features to the program while making its UI more fluent and flexible. He currently works as an XML/SVG developer and web developer; in his spare time, he writes and edits books for IT publishers.
Table of Contents
Introduction
Chapter 1: Inkscape and the World
Chapter 2: An Inkscape Primer
Chapter 3: Setting Up and Moving Around
Chapter 4: Objects
Chapter 5: Selecting
Chapter 6: Transforming
Chapter 7: Snapping and Arranging
Chapter 8: Style: Color and Opacity
Chapter 9: Style: Stroke and Markers
Chapter 10: Gradients, Meshes, and Patterns
Chapter 11: Shapes
Chapter 12: Editing Paths
Chapter 13: Path Effects
Chapter 14: Drawing
Chapter 15: Text
Chapter 16: Clones and Symbols
Chapter 17: Filters
Chapter 18: Bitmaps
Chapter 19: Extensions
Chapter 20: Tutorial: Designing a Business Card
Chapter 21: Tutorial: Creating an Animation
Chapter 22: Tutorial: Drawing a 3D-Correct Cartoon
Chapter 23: Tutorial: Artistic Drawing
Chapter 24: Tutorial: Technical Drawing
Chapter 25: Tutorial: The Rose
Chapter 26: Tutorial: Artwork for a Game
Appendix A: An SVG Primer
Appendix B: Import and Export
Appendix C: The Command Line
Index
Color Illustrations
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