Big Java Late Objects

by
Edition: 2nd
Format: Loose-leaf
Pub. Date: 2017-05-01
Publisher(s): Wiley
List Price: $152.48

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Summary

Big Java: Late Objects, 2nd Edition focuses on the essentials of effective learning and is suitable for a two-semester introduction to programming sequence. This text requires no prior programming experience and only a modest amount of high school algebra.  It provides an approachable introduction to fundamental programming techniques and design skills, helping students master basic concepts and become competent coders.  It takes a traditional route, first stressing control structures, procedural decomposition and array algorithms. Objects are used where appropriate in early sections of the text.  Students begin designing and implementing their own classes in Section 9.  The second half covers algorithms and data structures at a level suitable for beginning students.

Choosing the enhanced eText format allows students to develop their coding skills using targeted, progressive interactivities designed to integrate with the eText.  All sections include built-in activities, open-ended review exercises, programming exercises, and projects to help students practice programming and build confidence. These activities go far beyond simplistic multiple-choice questions and animations. They have been designed to guide students along a learning path for mastering the complexities of programming. Students demonstrate comprehension of programming structures, then practice programming with simple steps in scaffolded settings, and finally write complete, automatically graded programs.

The perpetual access VitalSource Enhanced eText, when integrated with your school’s learning management system, provides the capability to monitor student progress in VitalSource SCORECenter and track grades for homework or participation.

*Enhanced eText and interactive functionality available through select vendors and may require LMS integration approval for SCORECenter.

Table of Contents

1. Introduction

2. Fundamental Data Types

3. Decisions

4. Loops

5. Methods

6. Arrays and Array Lists

7. Input/Output and Exception Handling

8. Objects and Classes

9. Inheritance and Interfaces

10. Graphical User Interfaces

11. Advanced User Interfaces

12. Object-Oriented Design

13. Recursion

14. Sorting and Searching

15. The Java Collections Framework

16. Basic Data Structures

17. Tree Structures

18. Generic Classes

19. Stream Processing

20. Advanced Input/Output

WEB ONLY CHAPTERS:

21. Multithreading

22. Internet Networking

23. Relational Databases

24. XML

25. Web Applications

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