Advanced 3Ds Max 5: Modeling and Animating
by Kulagin, BorisBuy New
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Summary
Author Biography
Table of Contents
| Acknowledgments | p. 1 |
| Introduction | p. 3 |
| About This Book | p. 3 |
| Target Readers | p. 3 |
| Doing the Lessons | p. 4 |
| System Requirements | p. 5 |
| Terminology | p. 6 |
| Presets | p. 8 |
| Exclusions | p. 8 |
| Other Sources | p. 9 |
| What Is on the CD-ROM | p. 9 |
| A Little Advice | p. 9 |
| A Small Digression | p. 10 |
| A Lunar Expedition | p. 11 |
| The Script | p. 13 |
| Spaceship Modeling | p. 17 |
| Spaceship Geometry Creation | p. 18 |
| Material Creation and Assignment | p. 33 |
| Modeling the Lunar Module and Rover | p. 54 |
| Living Area Modeling | p. 56 |
| Propulsion Module Modeling | p. 65 |
| Modeling and Adjusting the Landing Props | p. 74 |
| Material Creation and Assignment | p. 92 |
| Lunar Rover Modeling | p. 102 |
| Modeling and Animating an Astronaut | p. 107 |
| Astronaut Modeling | p. 107 |
| Mapping Coordinates | p. 120 |
| Skeleton Creation and Adjustment | p. 129 |
| Linking the Skeleton with the Model | p. 144 |
| Character Animation | p. 156 |
| Final Adjustment of the Astronaut | p. 164 |
| Modeling Space and Animating the Flight of the Spaceship | p. 167 |
| Modeling Space | p. 168 |
| Spaceship Flight Animation | p. 172 |
| Camera Tracking | p. 177 |
| Creating and Assigning Materials and Effects | p. 179 |
| Final Assembly of the Scene | p. 194 |
| Modeling and Animating the Landing on the Moon | p. 196 |
| Approach of the Lunar Module to the Moon | p. 196 |
| Landing on the Moon | p. 206 |
| Animating the Astronaut and Lunar Rover | p. 240 |
| Animating the Astronaut | p. 240 |
| Animating the Motion of the Rover | p. 251 |
| Rendering the Scene and Assembling the Movie | p. 257 |
| Rendering Parameters | p. 257 |
| Batch Rendering | p. 269 |
| Assembling the Movie Using the Video Post Module | p. 273 |
| A Living Room | p. 275 |
| Modeling the Living Room | p. 277 |
| Room Modeling | p. 277 |
| Modeling the Window Frames and Door | p. 292 |
| Modeling Soft Furniture | p. 294 |
| Curtain Modeling | p. 301 |
| Assembling the Scene | p. 304 |
| Daylight Adjustment | p. 312 |
| Adjusting Daylight without Using the Global Illumination System | p. 312 |
| Adjusting Daylight Using the Global Illumination System | p. 316 |
| Artificial Lighting | p. 329 |
| Global Lighting Materials | p. 331 |
| Additional Lessons | p. 349 |
| Navigation in 3ds max Viewports, Object Manipulations, and Special Features | p. 351 |
| Customizing the Viewport Layout | p. 351 |
| Selecting the View in the Viewport | p. 354 |
| Moving the Viewport Display | p. 355 |
| Rotating the Views in the Viewports | p. 356 |
| Zooming Viewport Views | p. 356 |
| Additional Navigation Commands | p. 357 |
| Selecting Objects | p. 357 |
| Moving, Rotating, and Scaling Objects | p. 358 |
| Working with Numeric Parameters | p. 361 |
| Manipulators | p. 362 |
| Coordinates, Transform Centers, Alignment, and Snaps | p. 364 |
| Coordinate Systems | p. 364 |
| Transform Centers | p. 368 |
| Alignment | p. 370 |
| Snaps | p. 373 |
| Texture Creation | p. 375 |
| Transparent Textures with Vector Graphics Editors | p. 375 |
| Transparent Textures Using Layer Support | p. 377 |
| Seamless Tiling Textures | p. 379 |
| Spherical Textures | p. 381 |
| Animated Texture Loops | p. 384 |
| Modeling a Car Body Using a Sketch | p. 386 |
| Preparing Projections | p. 386 |
| Two Methods of Using a Sketch | p. 389 |
| Modeling the Car Body | p. 393 |
| Creating Materials | p. 398 |
| Editing the Texture Mapping Coordinates | p. 401 |
| Modeling a Human Head | p. 405 |
| Modeling Lightning and an Electric Discharge | p. 413 |
| Modeling Lightning | p. 413 |
| Modeling an Electric Discharge | p. 420 |
| Modeling a Soccer Ball | p. 422 |
| Using 3ds max with Other Autodesk and Discreet Packages | p. 425 |
| Discreet Combustion | p. 425 |
| Autodesk VIZ | p. 428 |
| Discreet Plasma | p. 429 |
| Discreet Gmax | p. 430 |
| 3ds max and Landscape Generators | p. 432 |
| Corel Bryce 5 and E-on Vue D'Esprit 4 | p. 432 |
| 3D Nature World Construction Set 5 | p. 436 |
| Digital Element Animatek World Builder 3 | p. 438 |
| Useful Add-Ons | p. 439 |
| Mesh Tools | p. 440 |
| Domelight | p. 441 |
| Combustion Stuff | p. 443 |
| Painter Modifier | p. 446 |
| SimCloth | p. 446 |
| Unwrap Object Texture | p. 448 |
| f-Edge | p. 449 |
| Surface Blur | p. 451 |
| Internet Resources for Scripts and Plug-Ins | p. 452 |
| Appendixes | p. 453 |
| Brief 3D Graphics Glossary | p. 455 |
| General Concepts | p. 455 |
| Modeling | p. 456 |
| Materials | p. 458 |
| Animation | p. 459 |
| Rendering | p. 459 |
| Main Keyboard Shortcuts | p. 460 |
| Internet Resources | p. 467 |
| About the Companion CD-ROM | p. 468 |
| System Requirements | p. 468 |
| Index | p. 469 |
| Table of Contents provided by Ingram. All Rights Reserved. |
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