Advanced 3Ds Max 5: Modeling and Animating

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Edition: CD
Format: Paperback
Pub. Date: 2003-04-01
Publisher(s): A-List Pub
List Price: $39.99

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Summary

This book contains a unique collection of advanced projects developed with 3ds max 5. It enables readers to realize the full power of the software and improve their skills with step-by-step instructions detailing how to build complex figures and full-motion animation. Addressed to both beginners and skilled users, this book takes the reader from modeling still life to animating photorealistic and fantasy characters in a variety of natural and artificial environments. The project-based lessons are independent from each other and can be studied in any order. Each lesson teaches users not only how to master basic techniques, but also how to create professional projects in 3ds max. Filled with valuable tips to avoid the most common mistakes, special attention is given to 3ds max 5 functions and techniques to improve the efficiency and productivity of 3D Graphics development. Book jacket.

Author Biography

Boris Kulagin has ten years of experience in developing computer games and computer graphics for television and the Web. He is also the author of the successful book 3ds max 4: From Objects to Animation.

Table of Contents

Acknowledgmentsp. 1
Introductionp. 3
About This Bookp. 3
Target Readersp. 3
Doing the Lessonsp. 4
System Requirementsp. 5
Terminologyp. 6
Presetsp. 8
Exclusionsp. 8
Other Sourcesp. 9
What Is on the CD-ROMp. 9
A Little Advicep. 9
A Small Digressionp. 10
A Lunar Expeditionp. 11
The Scriptp. 13
Spaceship Modelingp. 17
Spaceship Geometry Creationp. 18
Material Creation and Assignmentp. 33
Modeling the Lunar Module and Roverp. 54
Living Area Modelingp. 56
Propulsion Module Modelingp. 65
Modeling and Adjusting the Landing Propsp. 74
Material Creation and Assignmentp. 92
Lunar Rover Modelingp. 102
Modeling and Animating an Astronautp. 107
Astronaut Modelingp. 107
Mapping Coordinatesp. 120
Skeleton Creation and Adjustmentp. 129
Linking the Skeleton with the Modelp. 144
Character Animationp. 156
Final Adjustment of the Astronautp. 164
Modeling Space and Animating the Flight of the Spaceshipp. 167
Modeling Spacep. 168
Spaceship Flight Animationp. 172
Camera Trackingp. 177
Creating and Assigning Materials and Effectsp. 179
Final Assembly of the Scenep. 194
Modeling and Animating the Landing on the Moonp. 196
Approach of the Lunar Module to the Moonp. 196
Landing on the Moonp. 206
Animating the Astronaut and Lunar Roverp. 240
Animating the Astronautp. 240
Animating the Motion of the Roverp. 251
Rendering the Scene and Assembling the Moviep. 257
Rendering Parametersp. 257
Batch Renderingp. 269
Assembling the Movie Using the Video Post Modulep. 273
A Living Roomp. 275
Modeling the Living Roomp. 277
Room Modelingp. 277
Modeling the Window Frames and Doorp. 292
Modeling Soft Furniturep. 294
Curtain Modelingp. 301
Assembling the Scenep. 304
Daylight Adjustmentp. 312
Adjusting Daylight without Using the Global Illumination Systemp. 312
Adjusting Daylight Using the Global Illumination Systemp. 316
Artificial Lightingp. 329
Global Lighting Materialsp. 331
Additional Lessonsp. 349
Navigation in 3ds max Viewports, Object Manipulations, and Special Featuresp. 351
Customizing the Viewport Layoutp. 351
Selecting the View in the Viewportp. 354
Moving the Viewport Displayp. 355
Rotating the Views in the Viewportsp. 356
Zooming Viewport Viewsp. 356
Additional Navigation Commandsp. 357
Selecting Objectsp. 357
Moving, Rotating, and Scaling Objectsp. 358
Working with Numeric Parametersp. 361
Manipulatorsp. 362
Coordinates, Transform Centers, Alignment, and Snapsp. 364
Coordinate Systemsp. 364
Transform Centersp. 368
Alignmentp. 370
Snapsp. 373
Texture Creationp. 375
Transparent Textures with Vector Graphics Editorsp. 375
Transparent Textures Using Layer Supportp. 377
Seamless Tiling Texturesp. 379
Spherical Texturesp. 381
Animated Texture Loopsp. 384
Modeling a Car Body Using a Sketchp. 386
Preparing Projectionsp. 386
Two Methods of Using a Sketchp. 389
Modeling the Car Bodyp. 393
Creating Materialsp. 398
Editing the Texture Mapping Coordinatesp. 401
Modeling a Human Headp. 405
Modeling Lightning and an Electric Dischargep. 413
Modeling Lightningp. 413
Modeling an Electric Dischargep. 420
Modeling a Soccer Ballp. 422
Using 3ds max with Other Autodesk and Discreet Packagesp. 425
Discreet Combustionp. 425
Autodesk VIZp. 428
Discreet Plasmap. 429
Discreet Gmaxp. 430
3ds max and Landscape Generatorsp. 432
Corel Bryce 5 and E-on Vue D'Esprit 4p. 432
3D Nature World Construction Set 5p. 436
Digital Element Animatek World Builder 3p. 438
Useful Add-Onsp. 439
Mesh Toolsp. 440
Domelightp. 441
Combustion Stuffp. 443
Painter Modifierp. 446
SimClothp. 446
Unwrap Object Texturep. 448
f-Edgep. 449
Surface Blurp. 451
Internet Resources for Scripts and Plug-Insp. 452
Appendixesp. 453
Brief 3D Graphics Glossaryp. 455
General Conceptsp. 455
Modelingp. 456
Materialsp. 458
Animationp. 459
Renderingp. 459
Main Keyboard Shortcutsp. 460
Internet Resourcesp. 467
About the Companion CD-ROMp. 468
System Requirementsp. 468
Indexp. 469
Table of Contents provided by Ingram. All Rights Reserved.

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